I have a GameOjbect dynamically created called "Package". The component "Image" is created and it works. But I can't figure out how to access the Source Image to assign an image, starting with a sprite called "A.png". Images are located in Assets/Images. Basically I want to assign this image to the Source Image of the component "Image". Any suggestions?
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Placement : MonoBehaviour
{
public GameObject BuildLetter;
public Sprite ASprite;
// Use this for initialization
void Start ()
{
BuildLetter = new GameObject("Package");
BuildLetter.transform.position = new Vector3(0, 0, 0);
BuildLetter.AddComponent("Image");
ASprite = BuildLetter.GetComponent("A.png");// this is broken, how do I connect this?
}
// Update is called once per frame
void Update ()
{
}
}
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